When an enemy makes contact with a pokemon with the Effect Spore ability, there is an 11% chance that they will fall asleep. There is a single ability in the Pokemon franchise that can put an opponent to Sleep, which is Effect Spore. POKEMON SLEEP WAKE UP CHANCE SERIESTargets all opponents but cannot affect pokemon with the Soundproof abilityĪbilities That Can Cause Sleep In Main Series Pokemon Games Will make the target fall asleep on their next turn, though this effect gets canceled if the target switches out before falling asleepĮxclusive G-Max move of Gigantamax Grimmsnarl and the Sleep effect will only potentially occur on the user's following turnĮxclusive G-Max move of Gigantamax ButterfreeĬan only potentially cause Sleep if used while in an area with long grass (Generation 3), tall grass (Generation 4 to 8), or if the effects of Grassy Terrain are active Targets all opponents (was only usable by Darkrai in Generation 7)Ĭannot affect pokemon with the Soundproof abilityĬan only inflict Sleep on an opponent via the move Sleep Talk if the user is asleepĬan only target the user and will always last 2 turnsĬannot affect pokemon with the Overcoat ability, those holding the Safety Goggles item, or Grass-types It is also worth noting that wild pokemon cannot flee while they are asleep, making Sleep-inducing moves excellent for aiding in the capture of the roaming legendaries Raikou, Entei, and Suicune. POKEMON SLEEP WAKE UP CHANCE PLUSThe maximum duration of Sleep was reduced to 5 turns as to slightly decrease its power and usage, plus pokemon that awaken from their slumber will be able to move on the same turn, preventing the aggressive sleep-cycling that was abused in the Generation 1 games. When a pokemon wakes up from its slumber, it still won't be able to move until the next turn, which can be abused to lock a pokemon into an unending sleep cycle if the attacker is faster. The Sleep counter does not reset upon switching out, meaning that if a pokemon is meant to be asleep for 4 turns as determined by the RNG, if it stays in combat for 1 turn before retreating, it will be asleep for 3 turns when it returns to the battle. I just kind of see Sleep as being the least potent special condition, since there is a 50/50 chance it will not disrupt their turn at all, so putting a Pokemon to Sleep is sometimes not desirable since it might cancel out a more potent effect.Sleep in the initial games of the franchise can last between 1 to 7 turns (or between 1 to 3 turns in Pokemon Stadium). In cases where I impose a special condition like Paralyze or Confusion I may not want to risk playing Hypnotoxic Laser, which might put their Pokemon to Sleep, giving them a chance, at the end of my turn, of their Pokemon 'waking up' with a coin flip and essentially being cured of Paralyze or Confusion? Let's say my Pokemon is Confused, if I put it to sleep with say Hypno's Ability, it is now Asleep and no longer Confused, if I wake it up with say All Night Party it will not be Confused when it wakes up. So in the case of a Confused Pokemon, who is then put to Sleep: If that pokemon hits heads on a subsequent sleep flip, it wakes up and in neither Asleep or Confused. I am given to understand that a Pokemon can only be affected by one of these conditions at a time and that each time a different special condition (of the 3, since Poison and Burn conditions are indicated by a marker) is imposed the Pokemon is turned to the appropriate orientation.
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